Naraku
The five elements will each be carved into Naraku — a planned 2,222 in all. Each one can be claimed: bind a Soul Seal, set a toll, and take a cut of every raid that settles there.
Owning a Naraku
Bind a Soul Seal to a Naraku and you become its Sealkeeper. The rite (Kaigan) costs 5,000 Kin and the fresh seal already yields +3%.
A Sealkeeper gets two things from every raid that settles on their Naraku:
| Income | How it works |
|---|---|
| 10% cut | Of the whole settled pool — minted fresh, so raiders still keep 100% of theirs. Nobody is robbed. |
| Toll | You set it yourself, anywhere from 0 to 1,000,000 Kin. Every raider pays it to enter. |
Both accrue on the Naraku and are claimed at the Sealstone. You cannot raid your own Naraku — a Sealkeeper earns by hosting, not by farming.
If a raid never reaches its goal, the tolls collected that day are burned at the 0:00 UTC roll, not paid out.
Converge — making a seal stronger
Feed Soul Shards and Kin into a seal to push it from +0 toward +16. The odds are exactly the ones you already know from gear upgrading — and Soul Shards come out of the very Naraku you're raiding.
| Step | Success | Shards | Kin | Yield after |
|---|---|---|---|---|
| +0 → +1 | 80% | 20 | 2,000 | +6% |
| +3 → +4 | 65% | 80 | 8,000 | +21% |
| +7 → +8 | 45% | 160 | 16,000 | +56% |
| +11 → +12 | 25% | 240 | 24,000 | +110% |
| +15 → +16 | 5% | 320 | 32,000 | +200% |
Shown every fourth step. Kin spent here is burned, not paid to anyone.
A failed converge never drops the seal's level — unlike gear, you only lose the shards and Kin. Grind long enough and +16 is certain.
A +16 seal yields +200%: the Naraku's entire reward pool is tripled, for every single raider on it. That is what makes a Naraku worth owning — and worth raiding.
The five elements — 2,222 Naraku planned
| Element | Realm | Rarity |
|---|---|---|
| Kogane | Common | |
| Wood | Aoki | Uncommon |
| Water | Mizu | Rare |
| Fire | Honoo | Epic |
| Earth | Tsuchi | Legendary |
