NINJAVERSEWIKI

Drops

Almost everything worth having comes out of the five sealed elements — Metal, Wood, Water, Fire and Earth. But they do not work like ordinary maps.

Naraku monsters drop nothing

Killing a monster inside a Naraku gives you no loot at all. Instead every kill feeds Kegare into a shared daily raid — and the raid pays out in one lump when the seal breaks. Farm quietly for an hour and walk out early, and you leave with nothing.

How you actually get paid

  1. Kill monsters → earn Kegare. Every kill adds Kegare to your tally. Tougher monsters are worth more.
  2. The map fills its Goal. Kegare from every raider in that Naraku counts toward one shared goal.
  3. The seal breaks. The moment the goal is hit, the raid settles and the reward pool is split.
  4. Claim at the Sealstone. Rewards are not auto-granted — go back to the pillar and collect.

Leaving an open raid wipes 100% of your Kegare. Walking out the gate, dying, teleporting or disconnecting all count. Finish the raid or earn nothing.

Splitting the pool — by rank

Raiders are ranked by Kegare earned. The top ten take 95% of the pool between them; the remaining 5% is split evenly among everyone else who scored at least one Kegare.

PlaceShare of pool
Rank 125%
Rank 215%
Rank 310%
Rank 410%
Rank 510%
Rank 65%
Rank 75%
Rank 85%
Rank 95%
Rank 105%
Everyone else with ≥1 Kegare5% split evenly

The Naraku's Sealkeeper (its owner) takes another 10% on top — minted fresh, so it never comes out of the raiders' share.

What's in the pool

Every Naraku pays the same two things:

RewardHow much
Floor materials×500 each — two kinds per map (Water pays just one)
Soul Shards100 on floor 1, rising to 300 on floor 9

Materials are what you craft gear from. Soul Shards feed the Soul Seal that binds a Naraku — a maxed seal (+16) raises that Naraku's whole pool by +200%, tripling what everyone farming it takes home.

Raw material quantity is flat across all floors — deeper floors are worth more because the exchange rates favour them, not because the pile is bigger.

The five elements

ElementRealmFloors openNarakuRequiresEntered from
Metal Kogane 5 400 Lv 10+ Yuuike Mura
Wood Aoki 3 270 Lv 10+ Haiwatari Mura
Water Mizu 3 270 Lv 10+ Shiokaze Minato
Fire Honoo 9 350 Lv 40 — above the cap Kagehora Mura
Earth Tsuchi 9 252 Lv 40 — above the cap Arashimine Mura

Fire and Earth are not reachable yet Lv 40

Honoo (Fire) and Tsuchi (Earth) are built and their floors are open, but the gate asks for level 40 — and the level cap is currently 39. Nobody can walk in until the cap moves.

Everywhere else

Out in the open world

Normal maps still drop loot the ordinary way — monsters drop Yen, quest items and gear. A few places drop from special pools:

WhereChance per kill
Ancient Village1 in 8
Legend Village1 in 12
Battlefield1 in 100

Bosses roll their own pool many times over, so they are still the best single kill in the game. Quest items drop at 1 in 3 while the quest is active.

Stay within 9 levels of what you kill — over-levelled farming drops nothing.

Turning drops into gear — craft it, then upgrade it

Naraku materials forge the gear; Kessho make it stronger. Both can fail.

Craft new gear — from Naraku materials

Tetsu OreMomen SeniArai SekiGin OreKinu ItoGyoku KakeraTenkinTenkinuTensekiKihon TouKihon KouKihon HousekiJoukyuu TouJoukyuu KouJoukyuu HousekiKinjirareta TouKinjirareta KouKinjirareta Houseki

Every attempt costs 10 materials + 10 codex + a Yen fee. The codex decides what comes out, and its tier decides the gear's level — tier × 10:

CodexForges
Blade codexWeapon (your class)
Armor codexArmor — head / body / legs / hands / feet
Jewel codexJewelry — necklace / ring / pendant / charm

Material tier must match the codex tier.

Cost & odds per attempt

TierMakesSuccessYen
Tier 1Lv 1090%10,000
Tier 2Lv 2085%20,000
Tier 3Lv 3080%30,000
Tier 4Lv 4075%50,000
Tier 5Lv 5070%100,000
Tier 6Lv 6065%150,000
Tier 7Lv 7060%500,000
Tier 8Lv 8055%1,000,000
Tier 9Lv 9050%2,000,000

A failed craft consumes everything — all 10 materials, all 10 codex and the Yen — and gives you nothing back.

A fresh craft rolls its stat options at random. Merge 10 identical pieces into one to lock in every option at max roll. Crafted gear is soulbound — it can never be traded.

Upgrade gear — with Kessho

12345678910111213141516

Each step needs the matching Kessho level (go +N → +N+1 with Lv N+1 Kessho), a number of them, and a Yen fee that climbs steeply. Yen only — no Kin, no NMON.

SlotKessho / tryYen
Armor2100 → 10M
Jewelry4200 → 15M
Weapon8500 → 36M

How high you can go

The ceiling is set by the gear's own level, not yours:

Gear levelMax
Lv 10–19+4
Lv 20–29+8
Lv 30–39+10
Lv 40–49+12
Lv 50–59+14
Lv 60++16

With the level cap at 39, the best gear you can actually wear tops out at +10.

Success & failure

StepSuccessFail drops to
+0 → +180%
+1 → +275%
+2 → +370%
+3 → +465%
+4 → +560%
+5 → +655%+4
+6 → +750%+4
+7 → +845%+4
+8 → +940%+8
+9 → +1035%+8
+10 → +1130%+8
+11 → +1225%+8
+12 → +1320%+12
+13 → +1415%+12
+14 → +1510%+14
+15 → +165%+14

Up to +4 a failure costs nothing but the stones and Yen. From +5 up, a failure knocks the gear down to the last safe floor (+4, +8, +12 or +14). A Protect charm blocks that drop — different charms cover up to +8, +12, +14 or +16. Upgrading binds the item to you.

See Naraku for how owning a Naraku works, and World for where the gateway villages are.